Explorers Status
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STATUS
- This is game is primarily in the research stages now, but there's enough of the basic game design ready to start actively putting together a prototype. I do have a very minimal prototype using T2D, which includes some prototype artwork for terrain, an explorer, and cities/ruins. The goal is to bring on a talented developer and an artist to start the ball rolling soon.
Research
- terms - algorithm generating 2d tile-based maps
References
Conquistadors by Michael Wood
Conquest:Cortes, Montezuma, and the Fall of Old Mexico by Hugh Thomas
TODO
- Prototype
- Create playable map with full terrain
- Create generator that will place all non-static portions of map
- Add party composition concept
- Add starting ability concept
- Add in ability to create colony
- Add in hostility concept
- Add in influence concept
- Add in monthly/weekly? cycle, including updating map (hostility, influence, etc)
- Add in info/map concepts
- Add in Civ/Warlords combat screen and mechanics
- Add in bearers concept
- Add in annual progress report from monarchy
- Add in water and ship concepts, including leaving/arriving in Europe
- Add in storm/disaster concepts
- Add in random events (see http://madrantz.pbwiki.com/Basic+Game+Mechanics)
- Add in mine concept
- Add in achievement concept (think XLA type achievements too)
- Add morale concept
- Research, research, RESEARCH!
Brainstorming
- If we could get voiceover work from French, English, Spanish, and possibly some native American speakers, even if only a few bits here and there, it would be very immersive for very little effort.
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